7/29/2023 0 Comments Spell awaken 5eIf you cast this spell using a spell slot of 6th level or higher, you can animate two additional objects for each slot level above 5th. The GM might rule that a specific object inflicts slashing or piercing damage based on its form.Īt Higher Levels. It makes a slam attack with an attack bonus and bludgeoning damage determined by its size. If you command an object to attack, it can make a single melee attack against a creature within 5 feet of it. When the animated object drops to 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form. It has blindsight with a radius of 30 feet and is blind beyond that distance. If the object is securely attached to a surface or a larger object, such as a chain bolted to a wall, its speed is 0. Its speed is 30 feet if the object lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. Its Constitution is 10 and its Intelligence and Wisdom are 3, and its Charisma is 1. The Awaken spell has a duration of 'instantaneous', which means that there is no active spell keeping the (now) creature intelligent. Each spell you cast requires you to perform or have on hand up to three. In doing so, they can bend reality to their will, with some high-level spellcasters capable of even casting. Animated Object Statistics SizeĪn animated object is a construct with AC, hit points, attacks, Strength, and Dexterity determined by its size. In D&D, spellcasters generally draw from the essential element of the universe, the Weave, to cast spells. Once given an order, the creature continues to follow it until its task is complete. If you issue no commands, the creature only defends itself against hostile creatures. You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. Each target animates and becomes a creature under your control until the spell ends or until reduced to 0 hit points.Īs a bonus action, you can mentally command any creature you made with this spell if the creature is within 500 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You can't animate any object larger than Huge. Medium targets count as two objects, Large targets count as four objects, Huge targets count as eight objects. Choose up to ten nonmagical objects within range that are not being worn or carried. ![]() When the charmed condition ends, the awakened creature chooses whether to remain friendly to you, based on how you treated it while it was charmed.Monstrous Compendium Vol 3: Minecraft Creatures The awakened beast or plant is charmed by you for 30 days or until you or your companions do anything harmful to it. ![]() Your GM chooses statistics appropriate for the awakened plant, such as the statistics for the awakened shrub or the awakened tree. ![]() If the target is a plant, it gains the ability to move its limbs, roots, vines, creepers, and so forth, and it gains senses similar to a human's. The target also gains the ability to speak one language you know. The target must have either no Intelligence score or an Intelligence of 3 or less. Components: V, S, M (an agate worth at least 1,000 gp, which the spell consumes)Īfter spending the casting time tracing magical pathways within a precious gemstone, you touch a Huge or smaller beast or plant.
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